I understand that part of the game is saving your health and being patience, but sometimes I just think partly the game is cheap. But in Comix Zone, I can’t do anything when it comes to mandatory objects that take health away when you hit them. Where is the skill in that? At least when I play a game like Shinobi, I know what I did wrong and how to correct it so I won’t die in an area. Its frustrating to be forced to lose health on doing simple tasks such as moving foward in a stage due to some obstacle placed there. Easy: No more damage when hitting objects, a few more health hiding places and the same amount of continues as Normal.Ĭomix Zone is just one of those games where they take a bit of your health here and there.Normal: Reduce damage when hitting objects, throw in a few continues.Hard: This option would have had the game we know now.Another suggestion I have when it comes to rebalancing the game, maybe our friends from Sonic Retro could maybe one day bring the game back in HD like their doing with Sonic the Hedgehog 2. Another issue I had was not having a life system programmed in Comix Zone and continues only popping up at random.If we had a few changes for Comix Zone, I would definitely agree with Barry on Comix Zone receiving the 3D Classic treatment with newer features such as a easy mode. One enemy would be a flying stinger while another is a humanoid man shooting projectiles at the same time. However, when it comes to the game’s difficulty, Comix Zone can be a bit tricky to play through to the end.One of the issues I had while playing Comix Zone is during a certain part of a level, you have two enemies to worry about while hanging on a rope. Not to mention the rocking tunes composed by Howard Drossin, known for his work on Sonic & Knuckles and Dynamite Deka ( Die Hard Arcade) during his time in Sega Technical Institute. The game’s visuals are dazzling with comic style characters and settings. I remember coming over to my cousin’s house to play Comix Zone listening to Sketch Turner’s opening quote (“Testing 1,2 Seegaa!”). There’s no denying the satisfaction a purist run on a classic Genesis cart would bring, though.Ĭomix Zone is one of my most played video game on the SEGA Genesis during my childhood along with the likes of Streets of Rage and Golden Axe. As it is, I’m afraid I might have to rely on save states in an official emulator or on my Mega Everdrive if I’m ever going to see the game all the way through. If the game only had more lives, or some kind of password system, I think the game’s difficulty would be pitch perfect. Still, the game never seems unfair in its difficulty: every piece of damage I receive is usually due to my own screw ups, and there are few gaming experiences more satisfying then perfecting my skills with a game’s mechanics. I’ve never actually gotten past the first few areas of the second level, and even that I only did with the help of save states. Is Comix Zone too hard, though? Well, sort of. I’ve played plenty of games (mostly Sonic games) loaded with cheap deaths. Sure you might die a lot, but at least you wouldn’t have to start all over.Ĭan a game be too hard? Certainly. That right there would make Comix Zone the perfect game. The 3DS Shinobi (the packaged release, not the 3D Classics release) comes to mind as a difficult game made tolerable thanks to check points and the Easy option which gives players unlimited lives. However, I don’t think Comix Zone would benefit from invincibility, as without the risk of dying where is the challenge at all? Instead, I’d add an option in which the health bar doesn’t drop so fast (especially when attempting to break objects) and give players unlimited lives. As 3D Ecco the Dolphin demonstrated, a simple invincibility option goes a long way in allowing players to fully experience a game without the frustrations. I think the best way to reintroduce Comix Zone would be as a Nintendo 3DS 3D Classic release. With a game like Comix Zone, a title that I rented but never owned in the 90’s, it has all the aspects of a great Genesis game but it is also hard as nails. Now, 25 years later, I’ve come to realize that games back then were by and large just very difficult. I loved my SEGA Genesis as a kid, but most of the time I felt that I was just too young to be able to master many of the system’s games. Something most of us didn’t have much as a kid. Of course you can tell us your opinions in the comments. It is just one of those games that takes dedication and patience. This one will be part of our Comix Zone week and will be looking at the questions asked by SEGA fans in the mid-90’s: Is Comix Zone too hard? There have been very few people I know that have beaten the game without using stuff like safe states or cheats. Welcome to another installment of our Round Table series.
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